This technique is sometimes employed in boss fights against one-hit kill attacks. There are also dynamic cut scenes, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. The player can perform a mêlée attack against enemies while the enemy is stunned or on his or her knees. Based on the situation, the player can interact with specific aspects of their environment, such as by kicking down a ladder, jumping out of a window, or dodging an enemy attack. In addition to the traditional green and red herbs, is the yellow herb, which when combined with a green herb (or a mixed herb), increases the player's maximum health.Īnother new aspect of Resident Evil 4 is the inclusion of context-sensitive controls. The healing herbs from the previous games are back. Treasures may be sold to the merchant for pesetas. In addition, key items are now kept separately from weapons and healing supplies, allowing the player to acquire them without dropping current items or backtracking to the nearest item chest to make room. The player's carrying capacity may be expanded by purchasing larger attaché cases.
![tvtropes resident evil 4 tvtropes resident evil 4](https://static.tvtropes.org/pmwiki/pub/images/re6_ingrid_hannigan10.jpg)
While previous installments restricted a character to carrying a set number of items, Resident Evil 4 bases the number of items a character may carry on a grid system in which each item takes up a set of squares on the grid. Item management has also undergone significant change. Weapons may be purchased from and continuously upgraded by the merchant using the currency in the game, the peseta. Ammunition is more plentiful than in previous installments, primarily because some enemies drop ammunition after they are defeated. For example, a shot to the foot may cause an approaching enemy to stumble, while a shot to the arm might make an enemy drop their weapon. Previous Resident Evil games only allowed players to aim their weapon up, down, or level Resident Evil 4 expands this considerably, and enemies respond differently to bullet impacts to various parts of the body. With the inclusion of a laser sight, the game gives players an unprecedented amount of control in their attacks. The camera zooms in for an over-the-shoulder view when the aiming button is pressed, and all ballistic weapons (save for those with telescopic sights) are given a laser sight for precision aiming. Normally, the camera remains behind the player character, who is visible from the waist up, and stands just left of the center of the screen. Resident Evil 4 also contains changes to the inventory, camera angles, and movement control system. Once simple farmers, these Ganados are the product of an infestation of Las Plagas, parasites. These new enemies dodge, wield melee and projectile weapons, and are capable of working collectively.
![tvtropes resident evil 4 tvtropes resident evil 4](https://static.tvtropes.org/pmwiki/pub/images/jack_krauser.png)
Significantly smarter and quicker than the zombies from previous games, Ganados are a very different sort of foe. Instead, the main enemies are parasitically-controlled humans referred to as "Los Ganados".
![tvtropes resident evil 4 tvtropes resident evil 4](https://static.tvtropes.org/pmwiki/pub/images/residentevil.jpg)
Tvtropes resident evil 4 series#
A typical play-through can result in the player killing upwards of 900 enemies.īecause the game contains no zombies, this installment is a radical departure from the series formula. Previous titles in the series have focused on exploration and conservation of ammunition - in RE4, the player can fire more ammunition and kill more enemies in one playthrough than in all of the other Resident Evil games combined (not including the Gun Survivor sub-franchise, in which the player is deliberately given infinite pistol ammunition).
![tvtropes resident evil 4 tvtropes resident evil 4](https://static.tvtropes.org/pmwiki/pub/images/merchant_re4.png)
This, combined with an abundance of healing items and ammunition, results in a different gameplay experience from other Resident Evil games. Resident Evil 4's game mechanics have been completely revamped to incorporate fast-paced gunplay, quick controls and shootouts involving massive crowds of enemies in large open areas.